Reading PvP prices across the market
Each marketplace figure in the table is one listing: the lowest asking price for WoW Forever gold PvP on that site when it was read, whichever faction it was for. On PvP that last detail matters more than anywhere else. A marketplace low might belong to the other faction, and on this ruleset you cannot roll a character on the other side to collect it.
Compare like with like. The offers at the top of this page are split by faction and come with a minimum order and a delivery time; a bare marketplace price usually says neither. Before treating a lower number as a better deal, check that it is for your side, that the seller holds enough to fill your order, and how soon they say it will arrive.
Prices before launch are guesses too. The beta has closed, the mega-server opens on 4 November and no live-game gold exists yet, so today's figures are what sellers expect WoW Forever gold to cost once PvP characters start farming — and spending.
Why WoW Forever PvP gold costs what it does
On PvP the price of WoW Forever gold is shaped less by how much of it is made than by how quickly it disappears.
Farming gets interrupted. Gathering in contested territory can be cut short by a player from the other faction at any moment. Time spent fighting, or running back from a graveyard, is time not spent farming, so an evening on PvP can yield less gold than the same evening on Normal.
Gold leaves every week. Deaths in the open world mean repair bills, and fights are paid for in potions and bandages. Repairs and vendor goods are sinks: that gold leaves the game rather than passing to another player.
Honour competes for the same hours. PvP gear is bought with honour, not gold, and the beta raised honour prices for most gear by about half, lifting the honour cap to match. Every hour put into battlegrounds is an hour not spent gathering.
A crowded ruleset. In a count of beta characters run by players, PvP edged out Normal. Plenty of players means plenty of farmers, which is why PvP and Normal stay close in price even though PvP spends faster.
Where the gold goes on PvP, week by week
WoW Forever gold on PvP is rarely saved for one big purchase and left alone. The spending is spread across every session, which is why it is better counted per week than per order.
- Repairs after every death. Open-world fights end with someone at a graveyard, and each death adds to the repair bill.
- Potions and bandages. Potions decide close fights and bandages keep you going between them. Both are used up, not kept.
- Battleground evenings. The new Darkspear Islands battleground puts 15 players against 15, and long matches go through consumables much like a raid night.
- Riding: 100 and 1,000 gold. The same 2 training bills as on every ruleset, mount included — and on PvP, speed is how you leave a fight you did not choose.
- Gift of Galloping: 150 gold a fortnight. Found in the beta files, it adds 10% mounted speed for 15 days at a time — a small bill that comes back twice a month.
- Raids from 9 December. Barrow Deeps, Hyjal Summit and Onyxia's Lair open for PvP characters too, with their own consumable bills.
Add it up per week rather than per purchase. PvP gold is not something to stock once; it is a running cost, and a top-up that covers a week of play is a more useful order than one large stack.